Super Shotgun Man
Tony Supra is a lazy, middle-aged ne'er-do-well with a love for cheap food, beer, and bar-fighting. When the mafia threatens to shut down every pizzeria in the city of Brooksdale, Tony goes on a rampage, arming himself with one of the gangster's own shotguns. From then on, he swears that he will keep killing gangsters until pizza is safe once again.
On this project, I helped with the game's design and art. Much of my time was spent building the level and creating animations for enemies and the player. Additionally, I created the game's greater narrative and wrote + performed the voice over.
This game was created in Unity for the 7DFPS game jam over the course of 2 weeks.





A group of kids at school tried to summon a demon to help cheat on their math test, but accidentally awoke an eldritch god. Now one of them is trying to “merge with it?” It’s up to you, a shut-in nerd who apparently is the only one with any sense around here, to gather together some friends to put a stop to the coming apocalypse. Fight monsters, build your party, and try not to succumb to the madness the world around you is filled with in... Certified Doomster.




This project was created in Unity as a college project over the course of 3 months.
I worked on the art, writing, and design of this game. My tasks included creating sprites, level assets, writing dialogue, and designing character/enemy attributes + abilities.
A group of picky and rambunctious middle schoolers are tired of always being told what they can and can't do. It seems like the world is against them, but nobody said growing up was easy. It’s up to the gang to stick it to The Man with what they know best and save the world from its toxic influences.
I worked primarily as the artist of this project, creating sprite sheets for characters and enemies as well as creating level assets. The game features 2 boss fights, 9 enemy-types, and 3 playable characters each with a different weapon and attributes.





This game is based on the events of the 2002 Speedway World Cup, though its narrative adds a quite a few exaggerations and details here and there. You play as Jason Crump and your goal is to win the world cup and uncover the truth behind your father's death.
I worked on this project as its programmer for a college project where we had to create a game based on a randomly chosen Wikipedia article. It was developed using Javascript, HTML, and Phaser for browser use. The game features CPU racers that can adapt their difficulty to match the player as a race progresses.

PsychoCruiser is a top-down space shooter game similar to asteroids where characters use their psychic abilities to control the battlefield. There are currently three playable characters each with unique abilities and weapon types. The game is structured so that you fight increasingly difficult waves of enemies and try to increase your high score.
I developed this project on my own for a college project using Unity. The game uses music and sounds from Mob Psycho 100 and Jojo's Bizarre Adventure anime, which were both major inspirations.




































